Walking into any room or space, you’ve got about ten seconds to figure out the situation and dynamics before you’re a part of them. This is the tradecraft method of strategically any room for general situations. ![]()
// You can’t control a room you don’t understand – read first, act second.
[INTEL : Combat Situation Awareness]
[INTEL : Reading a Room in 3 Seconds]
[OPTICS : Berlin, Germany]
[INTEL : Reading a Room in 3 Seconds]
[OPTICS : Berlin, Germany]

